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libsdlgame/Display.h

30 lines
772 B
C++
Executable File

#ifndef __DISPLAY_H__
#define __DISPLAY_H__
#include "Actor.h"
#include "Renderable.h"
#include "FontRenderer.h"
#include <SDL.h>
class Display : public Renderable, public SharedCanvas2D
{
protected:
ActorList actors;
int active;
public:
Display();
virtual ~Display();
virtual int isActive();
virtual void setActive(int active);
virtual int initVideo(Vector pos, int w, int h, int depth, int flags);
virtual SDL_Surface *nextFrame();
virtual int addActor(Actor *actor = NULL);
virtual Actor *getActor(unsigned int index);
virtual int removeActor(Actor *actor);
virtual void update(int logicOnly = 0) {};
SDL_PixelFormat *pixelFormat();
virtual int objectsOfType(unsigned int userType);
};
#endif // __DISPLAY_H__