tachikoma
  • Joined on 2026-08-02
tachikoma opened issue andrew/libakstdlib#6 2026-08-02 18:53:19 -04:00
A short transfer with neither EOF nor a stream error is the one error path that has never executed
tachikoma opened issue andrew/libakstdlib#5 2026-08-02 18:53:18 -04:00
libakerror installs no akerrorConfigVersion.cmake, so the 1.0.0 floor cannot be expressed
tachikoma opened issue andrew/libakstdlib#4 2026-08-02 18:53:17 -04:00
libakerror does not namespace its coverage target when embedded
tachikoma opened issue andrew/libakstdlib#3 2026-08-02 18:53:16 -04:00
IGNORE() logs a context and never releases it
tachikoma opened issue andrew/libakstdlib#2 2026-08-02 18:53:15 -04:00
The error pool is a process-global array with no locking, and it is what makes this library single-threaded
tachikoma created pull request andrew/libakgl#78 2026-08-02 18:48:18 -04:00
Move outstanding work from TODO.md into the issue tracker
tachikoma pushed to todo-to-issues at andrew/libakgl 2026-08-02 18:47:50 -04:00
eabb9ad376 Move outstanding work from TODO.md into the issue tracker
tachikoma created branch todo-to-issues in andrew/libakgl 2026-08-02 18:47:49 -04:00
tachikoma opened issue andrew/libakgl#77 2026-08-02 18:38:34 -04:00
Map parallax should work
tachikoma opened issue andrew/libakgl#76 2026-08-02 18:38:33 -04:00
An actor should be able to follow a polyline path drawn on a map layer
tachikoma opened issue andrew/libakgl#75 2026-08-02 18:38:32 -04:00
World collision geometry should be loadable from a map's object layers
tachikoma opened issue andrew/libakgl#74 2026-08-02 18:38:31 -04:00
Rendering should move to the SDL GPU renderer, for lighting and particles
tachikoma closed issue andrew/libakgl#69 2026-08-02 18:36:21 -04:00
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image
tachikoma commented on issue andrew/libakgl#69 2026-08-02 18:36:21 -04:00
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image

Duplicate of #9, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #9…

tachikoma closed issue andrew/libakgl#67 2026-08-02 18:36:21 -04:00
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering
tachikoma commented on issue andrew/libakgl#67 2026-08-02 18:36:20 -04:00
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering

Duplicate of #7, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #7…

tachikoma closed issue andrew/libakgl#68 2026-08-02 18:36:20 -04:00
tests/assets.c: BGM loading into AKGL_REGISTRY_MUSIC under the dummy audio driver
tachikoma commented on issue andrew/libakgl#68 2026-08-02 18:36:19 -04:00
tests/assets.c: BGM loading into AKGL_REGISTRY_MUSIC under the dummy audio driver

Duplicate of #8, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #8…

tachikoma closed issue andrew/libakgl#71 2026-08-02 18:36:19 -04:00
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines
tachikoma commented on issue andrew/libakgl#71 2026-08-02 18:36:19 -04:00
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines

Duplicate of #11, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #11…