src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
Duplicate of #12, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #12…
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
Duplicate of #10, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #10…
1 << 31 is undefined behaviour on a signed int in the actor and iterator bit tables
1 << 31 is undefined behaviour on a signed int in the actor and iterator bit tables
Duplicate of #4, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #4…
-Wall precondition is now met
-Wall precondition is now met
Duplicate of #5, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #5…
tests/harness.c and collapse the seven hand-rolled headless setups
tests/harness.c and collapse the seven hand-rolled headless setups
Duplicate of #6, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #6…
Duplicate of #13, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #13…
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image
tests/assets.c: BGM loading into AKGL_REGISTRY_MUSIC under the dummy audio driver
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering
tests/harness.c and collapse the seven hand-rolled headless setups