tachikoma
  • Joined on 2026-08-02
tachikoma closed issue andrew/libakgl#72 2026-08-02 18:36:18 -04:00
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
tachikoma commented on issue andrew/libakgl#72 2026-08-02 18:36:18 -04:00
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings

Duplicate of #12, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #12…

tachikoma closed issue andrew/libakgl#70 2026-08-02 18:36:17 -04:00
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
tachikoma commented on issue andrew/libakgl#70 2026-08-02 18:36:17 -04:00
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop

Duplicate of #10, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #10…

tachikoma closed issue andrew/libakgl#64 2026-08-02 18:36:16 -04:00
1 << 31 is undefined behaviour on a signed int in the actor and iterator bit tables
tachikoma commented on issue andrew/libakgl#64 2026-08-02 18:36:16 -04:00
1 << 31 is undefined behaviour on a signed int in the actor and iterator bit tables

Duplicate of #4, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #4…

tachikoma closed issue andrew/libakgl#65 2026-08-02 18:36:15 -04:00
Roughly 180 redundant pointer casts, and the -Wall precondition is now met
tachikoma commented on issue andrew/libakgl#65 2026-08-02 18:36:15 -04:00
Roughly 180 redundant pointer casts, and the -Wall precondition is now met

Duplicate of #5, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #5…

tachikoma closed issue andrew/libakgl#66 2026-08-02 18:36:14 -04:00
Build tests/harness.c and collapse the seven hand-rolled headless setups
tachikoma commented on issue andrew/libakgl#66 2026-08-02 18:36:14 -04:00
Build tests/harness.c and collapse the seven hand-rolled headless setups

Duplicate of #6, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #6…

tachikoma closed issue andrew/libakgl#73 2026-08-02 18:36:14 -04:00
Assert leak-free load/release cycles for the sprite, spritesheet and character pools
tachikoma commented on issue andrew/libakgl#73 2026-08-02 18:36:13 -04:00
Assert leak-free load/release cycles for the sprite, spritesheet and character pools

Duplicate of #13, filed twice by a paging bug in the script that created these -- the forge caps an issue listing at 50 per page and the de-duplication check read only the first page. Closing; #13…

tachikoma opened issue andrew/libakgl#73 2026-08-02 18:35:18 -04:00
Assert leak-free load/release cycles for the sprite, spritesheet and character pools
tachikoma opened issue andrew/libakgl#72 2026-08-02 18:35:17 -04:00
src/registry.c: akgl_registry_load_properties fixtures, and assert the loop leaks no strings
tachikoma opened issue andrew/libakgl#71 2026-08-02 18:35:16 -04:00
src/tilemap.c: the coverage that needs no renderer -- about 100 of the 225 uncovered lines
tachikoma opened issue andrew/libakgl#70 2026-08-02 18:35:15 -04:00
src/game.c coverage: akgl_game_init, _update, _lowfps and the FPS frame loop
tachikoma opened issue andrew/libakgl#69 2026-08-02 18:35:14 -04:00
tests/tilemap.c: the draw path -- akgl_tilemap_draw, _draw_tileset, load_layer_image
tachikoma opened issue andrew/libakgl#68 2026-08-02 18:35:13 -04:00
tests/assets.c: BGM loading into AKGL_REGISTRY_MUSIC under the dummy audio driver
tachikoma opened issue andrew/libakgl#67 2026-08-02 18:35:12 -04:00
tests/renderer.c: akgl_render_init2d camera population and draw_world layer ordering
tachikoma opened issue andrew/libakgl#66 2026-08-02 18:35:11 -04:00
Build tests/harness.c and collapse the seven hand-rolled headless setups