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652ee4cdf3
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Tilemaps can now load their own physics engines from map properties. The gravity for the arcade simulation is acting a little funny when populated from the map properties.
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2026-06-02 17:11:16 -04:00 |
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9fed59c4c8
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Abstract the global renderer, physics, camera and gamemap objects behind a pointer, so you can swap in and out different ones as needed
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2026-06-02 13:15:26 -04:00 |
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941eeb2493
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Got the physics system applying gravity and drag correctly. (Mostly? Seems like it? Seems good.)
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2026-05-26 16:45:04 -04:00 |
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314ce5e10d
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Physics simulation engine implemented, basic cases (null and 2d SideScroller) works
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2026-05-26 10:36:31 -04:00 |
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d87c5d2c20
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More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
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2026-05-25 21:29:18 -04:00 |
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6314ad7f26
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Start abstracting the rendering backend away to make it easier to switch to GPU rendering later
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2026-05-24 21:59:29 -04:00 |
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8f613397d6
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Loading sprites and tiles both work correctly with relative paths, now using akgl_path_relative* helpers
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2026-05-24 19:57:57 -04:00 |
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980bbc56fb
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Fixed loading of tilesets and images from tilemaps to correctly use relative paths.
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2026-05-24 10:28:35 -04:00 |
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e3edd5b855
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Add a method that automatically opens gamepads so they will send events
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2026-05-21 21:43:51 -04:00 |
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f695a035c8
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Add a low FPS callback to aid in debugging, and fix a huge memory leak in akgl_text_rendertextat
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2026-05-15 11:07:31 -04:00 |
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73b1a4cab0
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Make perspective scale work more explicitly from properties
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2026-05-13 23:36:49 -04:00 |
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aad196d84e
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akgl_heap_release* should not cascade into dependent objects (releasing actors should not release characters, sprites, and spritesheets)
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2026-05-13 22:45:52 -04:00 |
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9443fa8532
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Fix bug in akgl_heap_release_actor preventing it from being cleared out of the registry
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2026-05-13 19:28:38 -04:00 |
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dc2e88b72f
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Fix a scale bug (default should be 1.0), add tilemap release function
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2026-05-13 16:56:24 -04:00 |
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53e4f5c14f
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Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
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2026-05-13 09:57:24 -04:00 |
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b8dee456ca
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Add keyboard enumeration function. Make image layers work.
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2026-05-13 08:02:59 -04:00 |
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36dfd47a06
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Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
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2026-05-13 04:55:19 -04:00 |
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5439b8004b
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Move some of the sprite math out of the actor into the sprite
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2026-05-12 15:21:36 -04:00 |
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0f01126bad
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More akstdlib conversion
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2026-05-11 20:58:36 -04:00 |
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4a02f0364f
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Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me
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2026-05-10 00:03:45 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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4c771227f5
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Encode library version and game version into savegame files and check them both
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2026-05-08 23:48:35 -04:00 |
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ff6b282112
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Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
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2026-05-08 23:15:11 -04:00 |
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0bd1ae1df8
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Move music tracks out of akgl_Game to make it more suitable for serialization
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2026-05-08 22:16:43 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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f416cb5dee
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Fix bad pointer reference in SDL3G_controller_default
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2026-05-06 23:05:17 -04:00 |
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87a5b1da21
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Add ability to push controls to a control map without having to manually track controlmap index IDs
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2026-05-06 12:02:36 -04:00 |
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c3847160da
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Added a font registry, a text rendering helper, and an FPS counter function
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2026-05-06 11:12:42 -04:00 |
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284ffd7b4a
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Fix missing sdl3game.pc for pkg-config, change sprite speed and character movement values to long int expressed in nanoseconds for better compatibility with SDL_Time and locking against game clock, still expressed as milliseconds in json
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2026-05-05 20:40:25 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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4b901886a2
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Add GameControllerDB support
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2025-08-09 13:53:37 -04:00 |
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62ba23a1a0
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Simplified SDL3GActor_cmhf_* functions
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2025-08-09 09:28:28 -04:00 |
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93bc3addfe
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actor_logic_changeframe was allowing frame counters to increment out of control leading to unpredictable behavior when changing state, animations would be outside their frame range
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2025-08-09 08:59:52 -04:00 |
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e20752a97e
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Improved control map handling
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2025-08-08 22:39:48 -04:00 |
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35621d8b4d
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Changed sprite and character loaders to use the explicit paths passed into them, and to use relative paths for assets referenced inside of spritesheets
Unfortunately 3 tests are broken. Lots of stuff still expects the old behavior (automatic path computation from the binary location on the filesystem)
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2025-08-04 22:35:48 -04:00 |
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9ecfc7dc42
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Add charviewer utility for viewing character / sprite files
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2025-08-04 21:37:36 -04:00 |
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fb3ff6f2b3
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Refactor gamepad to controller, introduce control maps and control map handling of actor states
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2025-08-03 21:42:12 -04:00 |
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77173e5fca
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Start moving game data into a fatty struct
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2025-08-03 15:14:36 -04:00 |
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0a386a6a67
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Removed box2d physics because of linking problems (and nothing's using it yet). Also tests work now.
```
ln -s ../tests/assets build/assets
cd build
make test
```
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2025-08-03 14:07:56 -04:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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