alt
click/enter
AKGL_TILEMAP_MAX_TILES_PER_IMAGE
AKGL_SPRITE_MAX_REGISTRY_SIZE
akgl_Character::speedtime
akgl_registry_load_properties
akgl_Actor::layer
draw_world
AKGL_TILEMAP_MAX_LAYERS
akgl_actor_render
SDL_FLIP_NONE
akgl_tilemap_compute_tileset_offsets
spacing == 0
margin == 0
akgl_character_sprite_add
akgl_TilemapLayer
use_own_physics
akgl_game_update
simulate
akgl_ControlMap.mouseid
.penid