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tachikoma
andrew
A game cannot load and play a sound effect through this library at all api-gap blast-radius:high status::grooming
#50 opened 2026-08-02 18:33:36 -04:00 by tachikoma 0.10.0
AKGL_TILEMAP_MAX_TILES_PER_IMAGE is checked nowhere, and costs 512 KiB per tileset blast-radius:medium defect performance status::grooming
#49 opened 2026-08-02 18:33:35 -04:00 by tachikoma 0.9.x
AKGL_SPRITE_MAX_REGISTRY_SIZE is dead blast-radius:low hygiene status::grooming
#48 opened 2026-08-02 18:33:34 -04:00 by tachikoma 0.10.0
akgl_Character::speedtime is loaded from JSON and read by nothing blast-radius:low hygiene status::grooming
#47 opened 2026-08-02 18:33:33 -04:00 by tachikoma 0.10.0
akgl_registry_load_properties leaks one string-pool slot per failed property blast-radius:medium defect status::grooming
#46 opened 2026-08-02 18:33:31 -04:00 by tachikoma 0.9.x
akgl_Actor::layer is unbounded but draw_world stops at AKGL_TILEMAP_MAX_LAYERS blast-radius:medium defect status::grooming
#45 opened 2026-08-02 18:33:30 -04:00 by tachikoma 0.9.x
akgl_actor_render hard-codes SDL_FLIP_NONE, doubling the art cost of a side-on character api-gap blast-radius:medium status::grooming
#44 opened 2026-08-02 18:33:28 -04:00 by tachikoma 0.10.0
akgl_tilemap_compute_tileset_offsets silently requires spacing == 0 and margin == 0 blast-radius:high defect status::grooming
#43 opened 2026-08-02 18:33:27 -04:00 by tachikoma 0.9.x
akgl_character_sprite_add leaks a reference when the same sprite is re-added blast-radius:medium defect status::grooming
#42 opened 2026-08-02 18:33:26 -04:00 by tachikoma 0.9.x
akgl_TilemapLayer does not record a layer's name abi-break api-gap blast-radius:medium status::grooming
#41 opened 2026-08-02 18:33:25 -04:00 by tachikoma 0.10.0
use_own_physics is set and never read blast-radius:medium defect status::grooming
#40 opened 2026-08-02 18:33:24 -04:00 by tachikoma 0.9.x
Every actor spawned from a map is invisible on frame one blast-radius:high defect status::grooming
#39 opened 2026-08-02 18:33:23 -04:00 by tachikoma 0.9.x
Actors and characters unregister under a different key than they register blast-radius:medium defect status::grooming
#38 opened 2026-08-02 18:33:22 -04:00 by tachikoma 0.9.x
Parent/child offset is double-counted at draw time blast-radius:high defect status::grooming
#37 opened 2026-08-02 18:33:21 -04:00 by tachikoma 0.9.x
akgl_game_update calls simulate through a NULL pointer -- segfault on frame one blast-radius:high defect status::grooming
#36 opened 2026-08-02 18:33:20 -04:00 by tachikoma 0.9.x
akgl_ControlMap.mouseid, .penid and the axis fields are dead, deliberately blast-radius:low design-decision status::grooming
#35 opened 2026-08-02 18:33:19 -04:00 by tachikoma Unscheduled
An actor cannot be scaled per axis abi-break api-gap blast-radius:medium design-decision status::grooming
#34 opened 2026-08-02 18:33:18 -04:00 by tachikoma 0.10.0
A character's state-to-sprite binding can be replaced but not removed api-gap blast-radius:medium status::grooming
#33 opened 2026-08-02 18:33:17 -04:00 by tachikoma 0.10.0
A large drag coefficient can invert velocity blast-radius:low defect status::grooming
#32 opened 2026-08-02 18:33:14 -04:00 by tachikoma 0.9.x
Integration is explicit Euler, so trajectories are frame-rate dependent blast-radius:low defect performance status::grooming
#31 opened 2026-08-02 18:33:12 -04:00 by tachikoma 1.0.0
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