Commit Graph

757 Commits

Author SHA1 Message Date
9709a87fb0 AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin. 2014-06-27 18:04:34 -07:00
0bf03be51d Reorganize index page, turn off drawing view and path rectangles 2014-06-26 23:47:07 -07:00
a1fb550c64 Close #3 : Hunt / Search behavior works as expected 2014-06-26 23:39:32 -07:00
4f8a09581d Added audio and brightness controls, also added some crappy UI graphics to the index page 2014-06-26 21:55:58 -07:00
b1587926ab #3 : Hunting behavior partially implemented, character wanders around inside a box looking for the player. Needs to stop/turn, and for some reason the state never ends. 2014-06-26 07:54:27 -07:00
26c0ceb1ed Fix #25 (for real this time) 2014-06-26 07:50:16 -07:00
4e5ec4b0ae AI Sprite's path_tween speed should match their movement state for that tween 2014-06-26 07:39:52 -07:00
76b4cfd1bd AISprite turn faster or slower in turnUnseenDirection depending on state 2014-06-26 07:22:15 -07:00
5ac3159e38 Refactor away from '== null' checks towards isSet 2014-06-26 07:15:38 -07:00
e0f236c5c0 Refactored a little, AISprites now keep track of where their state changed 2014-06-26 07:05:10 -07:00
b90869a0b5 Close #25 : Fix out of bounds on gridWithAISpriets 2014-06-25 21:56:10 -07:00
ed070b360e Close #19 : Player lightmeter bases off the ambient light of the world 2014-06-25 07:56:22 -07:00
d3b178176d Moved index_debug to index 2014-06-22 17:38:41 -07:00
ef7415e108 jquery was missing 2014-06-22 17:36:01 -07:00
d6bbf4b074 Add a mob to the map 2014-06-22 17:25:07 -07:00
2bb7344305 Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:52:12 -07:00
d6dc3bffe4 Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:45:27 -07:00
b11491400f Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:44:24 -07:00
f7aac0b3ea Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:41:42 -07:00
4d88653a06 Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:38:18 -07:00
a6fcc6f0c2 Reporting townspeople should send the guard to the player's last known locatio n - more than once 2014-06-22 16:37:32 -07:00
16374a312b Reporting townspeople should send the guard to the player's last known location 2014-06-22 14:05:55 -07:00
cd12fb4320 Reporting townspeople should send the guard to the player's last known location 2014-06-22 14:04:47 -07:00
97b0b89dce Reporting townspeople should send the guard to the player's last known location 2014-06-22 14:03:43 -07:00
22cbd2849a Face a random direction when you stop at a light 2014-06-22 13:54:53 -07:00
e8d61086ef Face a random direction when you stop at a light 2014-06-22 13:53:50 -07:00
74e9931bba Face a random direction when you stop at a light 2014-06-22 13:51:55 -07:00
f619134b64 Face a random direction when you stop at a light 2014-06-22 13:50:50 -07:00
9591646aa0 Pathfind AROUND AISprites instead of through them 2014-06-22 13:41:58 -07:00
b75ec6d5a5 Reset target to null when you lose someone 2014-06-22 13:32:23 -07:00
0f47a31988 Reset target to null when you lose someone 2014-06-22 13:29:45 -07:00
801b50bf16 Pathfind AROUND AISprites instead of through them 2014-06-22 13:26:29 -07:00
cc03e96970 People keep chasing the guards even after touching the light - busted logic re: seeing the target 2014-06-22 12:21:52 -07:00
e9bcefcff6 People keep chasing the guards even after touching the light - fix bad checks for undefined 2014-06-22 11:57:58 -07:00
1298489935 People keep chasing the guards even after touching the light 2014-06-22 11:53:01 -07:00
e1130e0c84 People keep chasing the guards even after touching the light 2014-06-22 11:51:21 -07:00
1e2424e427 People keep chasing the guards even after touching the light 2014-06-22 11:46:18 -07:00
664a14d192 People keep chasing the guards even after touching the light 2014-06-22 11:44:12 -07:00
f0446cb164 Guards don't contact the player anymore and people continue chasing the guards 2014-06-22 11:30:55 -07:00
6feaad410e Guards don't contact the player anymore and people continue chasing the guards 2014-06-22 10:55:30 -07:00
9680208556 Guards don't contact the player anymore and people continue chasing the guards 2014-06-22 10:52:48 -07:00
30d5906129 Guards don't contact the player anymore and people continue chasing the guards 2014-06-22 10:51:09 -07:00
898b6f4885 Guards don't contact the player anymore and people continue chasing the guards 2014-06-22 10:48:00 -07:00
967a5a85a2 Fixed lingering static references to tiles in map.json 2014-06-22 10:34:42 -07:00
adab130d17 Breaking out source into separate files
Get rid of backup files

Refactored source out into multiple files
2014-06-22 10:12:40 -07:00
991db6f3e4 Change tileset references in map.json to relative 2014-06-21 10:56:46 -07:00
94841ed03c Reporting works but guards don't anymore 2014-06-21 10:55:01 -07:00
d9b3282930 Making townsfolk report you to a guard 2014-06-19 21:03:31 -07:00
cd340f9b8c Making townsfolk report you to a guard 2014-06-19 20:58:22 -07:00
b1e350394c Making townsfolk report you to a guard 2014-06-19 20:56:18 -07:00