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429e4398f5
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Close #12 : UI now shows a timer that counts from 8 pm to 5 am
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2014-06-27 21:41:57 -07:00 |
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9709a87fb0
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AI returns to their origin when they cant move and are in wandering state. AI gets their facing state from the map. Guards can re-encounter you while traveling back to the origin.
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2014-06-27 18:04:34 -07:00 |
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0bf03be51d
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Reorganize index page, turn off drawing view and path rectangles
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2014-06-26 23:47:07 -07:00 |
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a1fb550c64
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Close #3 : Hunt / Search behavior works as expected
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2014-06-26 23:39:32 -07:00 |
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4f8a09581d
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Added audio and brightness controls, also added some crappy UI graphics to the index page
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2014-06-26 21:55:58 -07:00 |
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b1587926ab
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#3 : Hunting behavior partially implemented, character wanders around inside a box looking for the player. Needs to stop/turn, and for some reason the state never ends.
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2014-06-26 07:54:27 -07:00 |
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26c0ceb1ed
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Fix #25 (for real this time)
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2014-06-26 07:50:16 -07:00 |
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4e5ec4b0ae
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AI Sprite's path_tween speed should match their movement state for that tween
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2014-06-26 07:39:52 -07:00 |
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76b4cfd1bd
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AISprite turn faster or slower in turnUnseenDirection depending on state
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2014-06-26 07:22:15 -07:00 |
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5ac3159e38
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Refactor away from '== null' checks towards isSet
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2014-06-26 07:15:38 -07:00 |
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e0f236c5c0
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Refactored a little, AISprites now keep track of where their state changed
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2014-06-26 07:05:10 -07:00 |
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b90869a0b5
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Close #25 : Fix out of bounds on gridWithAISpriets
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2014-06-25 21:56:10 -07:00 |
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ed070b360e
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Close #19 : Player lightmeter bases off the ambient light of the world
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2014-06-25 07:56:22 -07:00 |
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d3b178176d
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Moved index_debug to index
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2014-06-22 17:38:41 -07:00 |
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ef7415e108
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jquery was missing
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2014-06-22 17:36:01 -07:00 |
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d6bbf4b074
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Add a mob to the map
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2014-06-22 17:25:07 -07:00 |
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2bb7344305
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:52:12 -07:00 |
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d6dc3bffe4
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:45:27 -07:00 |
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b11491400f
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:44:24 -07:00 |
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f7aac0b3ea
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:41:42 -07:00 |
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4d88653a06
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:38:18 -07:00 |
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a6fcc6f0c2
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Reporting townspeople should send the guard to the player's last known locatio n - more than once
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2014-06-22 16:37:32 -07:00 |
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16374a312b
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Reporting townspeople should send the guard to the player's last known location
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2014-06-22 14:05:55 -07:00 |
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cd12fb4320
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Reporting townspeople should send the guard to the player's last known location
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2014-06-22 14:04:47 -07:00 |
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97b0b89dce
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Reporting townspeople should send the guard to the player's last known location
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2014-06-22 14:03:43 -07:00 |
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22cbd2849a
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Face a random direction when you stop at a light
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2014-06-22 13:54:53 -07:00 |
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e8d61086ef
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Face a random direction when you stop at a light
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2014-06-22 13:53:50 -07:00 |
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74e9931bba
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Face a random direction when you stop at a light
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2014-06-22 13:51:55 -07:00 |
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f619134b64
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Face a random direction when you stop at a light
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2014-06-22 13:50:50 -07:00 |
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9591646aa0
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Pathfind AROUND AISprites instead of through them
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2014-06-22 13:41:58 -07:00 |
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b75ec6d5a5
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Reset target to null when you lose someone
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2014-06-22 13:32:23 -07:00 |
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0f47a31988
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Reset target to null when you lose someone
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2014-06-22 13:29:45 -07:00 |
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801b50bf16
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Pathfind AROUND AISprites instead of through them
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2014-06-22 13:26:29 -07:00 |
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cc03e96970
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People keep chasing the guards even after touching the light - busted logic re: seeing the target
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2014-06-22 12:21:52 -07:00 |
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e9bcefcff6
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People keep chasing the guards even after touching the light - fix bad checks for undefined
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2014-06-22 11:57:58 -07:00 |
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1298489935
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People keep chasing the guards even after touching the light
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2014-06-22 11:53:01 -07:00 |
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e1130e0c84
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People keep chasing the guards even after touching the light
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2014-06-22 11:51:21 -07:00 |
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1e2424e427
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People keep chasing the guards even after touching the light
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2014-06-22 11:46:18 -07:00 |
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664a14d192
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People keep chasing the guards even after touching the light
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2014-06-22 11:44:12 -07:00 |
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f0446cb164
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Guards don't contact the player anymore and people continue chasing the guards
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2014-06-22 11:30:55 -07:00 |
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6feaad410e
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Guards don't contact the player anymore and people continue chasing the guards
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2014-06-22 10:55:30 -07:00 |
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9680208556
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Guards don't contact the player anymore and people continue chasing the guards
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2014-06-22 10:52:48 -07:00 |
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30d5906129
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Guards don't contact the player anymore and people continue chasing the guards
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2014-06-22 10:51:09 -07:00 |
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898b6f4885
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Guards don't contact the player anymore and people continue chasing the guards
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2014-06-22 10:48:00 -07:00 |
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967a5a85a2
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Fixed lingering static references to tiles in map.json
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2014-06-22 10:34:42 -07:00 |
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adab130d17
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Breaking out source into separate files
Get rid of backup files
Refactored source out into multiple files
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2014-06-22 10:12:40 -07:00 |
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991db6f3e4
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Change tileset references in map.json to relative
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2014-06-21 10:56:46 -07:00 |
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94841ed03c
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Reporting works but guards don't anymore
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2014-06-21 10:55:01 -07:00 |
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d9b3282930
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Making townsfolk report you to a guard
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2014-06-19 21:03:31 -07:00 |
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cd340f9b8c
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Making townsfolk report you to a guard
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2014-06-19 20:58:22 -07:00 |
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